apks, and object-oriented programming with C#. My brain turned to mush as I tried to teach myself about SDKs. No big deal, right? I scoured the internet circa 2017 for what I thought was the easiest path to start rendering in VR: developing custom VR apps with Unity 3D. Now that I had the hardware, I needed to find a way to get my 3D Vectorworks models into VR. I was only willing to drop $60 on a Gear VR plus the cost of a refurbished compatible android phone it required. It was basically between the pricey tethered original Oculus Rift or HTC Vive units or a rudimental mobile VR headset, like Google Cardboard, Samsung's Gear VR, or the Google Daydream. Back then, we didn't have many VR hardware options. And when I first experienced VR back in 2017, I knew it was the next best thing in design visualization. Incorporate new visualization technologies like 360° and Virtual Reality to save time and impress clients.Īs a CAD/BIM designer, I'm always looking for ways to improve my rendering game.
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